Sabtu, 24 Agustus 2013

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PDF Ebook Seven Days in the Art World

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Seven Days in the Art World

Seven Days in the Art World


Seven Days in the Art World


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Seven Days in the Art World

Product details

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Audible Audiobook

Listening Length: 8 hours and 21 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Tantor Audio

Audible.com Release Date: December 23, 2014

Whispersync for Voice: Ready

Language: English, English

ASIN: B00QSEARZK

Amazon Best Sellers Rank:

A disappointing book. The "interviews" don't sound real. Real people just don't talk the way the subjects are portrayed as talking - with ready made canned philosophies that happen to coincide with the author's own (self satisfied and uncritical) view. Sometimes they even coincidentally use the same hacky phrases the author uses in her own faux-thoughtful ponderings. The prose style is nearly unreadable too. Very high school paper-ish.It's a really good idea for a book though. It would be nice to see it re-done in the hands of a more honest and less artless author.And it's not like there isn't a lot of interesting stuff in the book. I just don't trust it - and it's a slog.

This book helps us understand how confused the elitist tendencies of the art establishment have made the world of art. But it is also misleading - because the topic is NOT the "Art World". Ms. Thornton covers only that segment of art that she enjoys - then claims it’s exceptionally important. She also fails to be a neutral writer or ethnographer.This book is not ethnography. Ethnography involves a disinterested observer (or observer with a pre-existing opinion taking an intentionally neutral position) and going into an environment with people to study their interactions. First, and foremost, to be valid ethnography it requires that the writer describe how the specific population segment they study relates to other populations.It’s also not ethnography in that it’s mostly record of interviews - interviews that don’t add much. That it’s reporting isn’t surprising - her career has been spent reporting. But the claim to be much more is specious.Ms. Thornton does admit in her afterword to the later edition to being an enthusiast for contemporary art - and seems incapable of understanding or explaining where contemporaray fits up against a much, much larger world of art and set of artists. (I suppose it was a great sales tactic though for hyping up the book and getting it bought by a publisher.)She also fails to sort out how to observe neutrally - no matter her opinion. Many of the characters she’s with assume persona’s of "edgy" while truly being pretty mundane - a fact she misses. She also fails to see (apparently) that they are rehashing essentially the same things that have been made for nearly 70 years...that little of the theories postulated by the collectors, critics, or artists are “new”.The writing covering the first two days is quite compelling and I enjoyed those parts (tho’ frustrated by her inability to be an ethnographer). The remaining 5 days were pretty dull writing - but I wanted to make sure I read through each of the events. I suppose her “studio visit” was most hilariously odd. It wasn’t a visit to a studio - but to a factory with the tour given by the CEO. Yet rather than search ethnographically to understand and give insight to this variation, she wholeheartedly embraces the CEO.As a last thought, she is fascinated by art that has the approval of this elite crowd - it’s the art she embraces. What strikes me is that she seems to lack the interest and enthusiasm for art that doesn’t have that approval - art which probes the depths of the human and expresses what’s essentially human. Certainly we could all argue about what makes something to be art and never resolve that question - because everyone answers the question differently. But this fact is what is so sadly missing from this book - the only important question in the true world of art.

This book was just okay...nothing terribly interesting about it. Overall, I enjoyed the chapter about the Christie's auction the most, as it seemed like a very entertaining "show". The chapter called "The Magazine" was so boring and esoteric that it was virtually unreadable. The rest of the chapters were alright, with a mix of interesting and mind-numbingly dull sections....(a bit how I feel going to a modern-art gallery itself). I did expect to learn more about the art world than I did in this book, so it ended up being fairly disappointing in that respect. The saddest aspect of all is that I had a suspicion confirmed...the art world at this level is controlled by the rich and elite, so it's just another big corporate business! (Just read the chapter about the "artist" Murakami and you'll see what I mean).

This book is an ethnography (the writer as participant/observer) about the art world. Its message about art as a commodity and the art scene as a performance piece in itself came as no surprise to me as my husband is an artist. At one time we lived in New York and he was represented by a New York Gallery. When you read this book you will understand why we moved back to Alaska. Being an artist in the art world is like wearing a sign on your back that says 'hit me' or else feeling like you're some kind of wind-up toy that must perform in a set way.The book is divided into seven chapters, each elucidating one specific aspect of the art world. These chapters are:The Auction - About a Christie's big-time auction in New YorkThe Crit - About an art criticism class at CalArtsThe Fair - The Basel Art Fair in SwitzerlandThe Prize - The in's and out's of the Turner prize, awarded by Britain's Tate MuseumThe Magazine - About Artforum, an art magazineThe Studio Visit - Takeshi Murakami's studio and his work as an artist and entrepreneurThe Biennale - The Venice Biennale (or Studio 54 revisited)The commodification of art along with the hierarchy of dealers, collectors, curators and artists is in place all along the art feeding chain. While it was no surprise to me, it edified the sad state of the affairs in the art world. This book was written during the economic and art boom so the situation has likely changed along with the expendable money available to hedge fund founders and the general public.I was amazed to find out that one can not just buy art. Dealers like to choose who they will sell art to - they want art to go to an A-list collector and often collectors get on line to buy a piece of art by a particular artist. Production often does not meet the needs of consumption.If you are interested in details of the art world, you might enjoy this book. If you're easily jaded or have a weak stomach, I'd skip it. It goes into all the gory details of every aspect of art, from the artist who produces the work on up (or is it down)

LOVED this book, could not put it down. I am an artist and bought this based upon the other reviews and I am glad I did. I learned more about the art world and how it works. This book is like an insider's view of how the art world works, how galleries work and what each player in the game does. Very good information that you can use to educate yourself about the art world game in order to become more successful.

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Rabu, 14 Agustus 2013

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Ebook Download , by Mary Colson

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, by Mary Colson

Product details

File Size: 13257 KB

Print Length: 48 pages

Publisher: Raintree (November 1, 2014)

Publication Date: October 1, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00O33VAJA

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Amazon Best Sellers Rank:

#118,033 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Fast shipping, my daughter loves it. Thanks

As I said in the title, this book is written for someone at a fifth grade reading level or maybe it's actually supposed to be for children. I gave it a two star rating because it has very good high quality photographs and drawings that made reading the simple text more bearable.

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Senin, 12 Agustus 2013

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Download PDF Secrets of Japan (Call of Cthulhu Horror Roleplaying, Modern Era)

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Secrets of Japan (Call of Cthulhu Horror Roleplaying, Modern Era)

Secrets of Japan (Call of Cthulhu Horror Roleplaying, Modern Era)


Secrets of Japan (Call of Cthulhu Horror Roleplaying, Modern Era)


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Secrets of Japan (Call of Cthulhu Horror Roleplaying, Modern Era)

Product details

Paperback: 360 pages

Publisher: Chaosium Inc. (January 31, 2005)

Language: English

ISBN-10: 1568821565

ISBN-13: 978-1568821566

Product Dimensions:

8.2 x 1 x 10.5 inches

Shipping Weight: 2.2 pounds

Average Customer Review:

3.8 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#2,662,431 in Books (See Top 100 in Books)

Chaosium shows why their Call of Cthulhu line is considered to have the best supplements by both old and young turks in the game industry. This book is exceptionally well-researched and written; any gm interested in running a game in Japan or using Japanese mythology in a rpg would do well to have this book. I'd recommend it to Keepers, period; it encourages you to think about the Mythos and its relationships in a new light the way that the tragically underrated Creature Compendium can.I recommend Secrets of Japan to every Keeper out there without hesitation.

Book came fast and was in perfect condition. It will be a while before I can read it but so far the material is really good: giving me a lot of ideas for a campaign.

Secrets of Japan is a new supplement for the Call of Cthulhu role-playing game that moves the setting into the present day and to the far east of Japan. This massive supplement is actually larger than the actual Call of Cthulhu game book, which should give you some idea of just how thorough and comprehensive it is. It covers virtually everything that the original book did but slanted towards play in Japan. Author Michael Dziesinski begins with an introduction to Japan, its people and culture. It's this milieu which makes it unique from the original game which while providing information for playing in the modern day, was still heavily slanted towards play in the 1920's.All aspects are revisited including character creation, occupations, which include many new ones such as Bushido "The Way of the Warrior" which certainly gives some punch, or kick, to PC's. There's also many new skills, magic, and of course, being in a modern setting, weapons and vehicles to utilize. Dziesinski goes so far as to provide the scope on how PCs find themselves in Japan to begin their investigations, assuming you're not using characters born and raised there. This is an interesting approach as you do become a stranger in a strange land, which certainly adds even more mystery to the game.There are lengthy sections on religions and cults and other shadowy organizations and how they all interact with the Cthulhu Mythos. It's very well thought out and harkens back to yellow menace pulps of the 30's and 40's. Several new monsters, elder gods, great old ones, etc, are included. In addition, there are new, complete adventures included as well as a couple of dozen adventure hooks and ideas that the Keeper can build on. The depth and scope is quite staggering. That is the book's greatest strength and perhaps its greatest pitfall. There's a LOT to try and absorb and you have to wonder if players are going to want to invest the time to learn this new setting. There are great ideas here and it's certainly possible to run a campaign using just the ideas that fit you and your players, and adding more detail as you go along.Ultimately it will be up to the Keeper to decide how much to use. There's no shortage of source material, that's for sure.Reviewed by Tim Janson

Japan is a natural setting for Call of Cthulhu. It is a place absolutely festering with monsters, beasts, ghosts and horrors of every possible nature. Combined with a long history and an enigmatic culture, the possibilities for adventures in both modern and past times is boundless. And with Lovecraft's fear of what lies under the sea...why, any trip to a sushi restaurant could be a sanity shattering experience.Michael Dziesinski has put together a tome. "Secrets of Japan" is a thick book, and the author was sure to pack in as much as possible from his considerable knowledge. The first section, Atmosphere, provides a crash-course in Japan both ancient and modern. Politics, social life, technology...everything you need to give your game the appropriate mood. Other sections detail more specifically game-orientated information, including secret societies and power groups, new skills, magic and characters. The final section contains some very short scenarios, and a collections of scenario ideas. Due to the depth of "Secrets of Japan", it would be great to see a companion volume of scenarios for those who don't really have the time to home-cook their own.The format of the book also keeps in mind the various way people view Japan. He has a tongue in cheek comic strip running through the book called Cthulhu Sushi which is very funny. A certain giant green famous monster of filmland makes an appearance, although slightly altered. There is even a short section on running Call of Cthulhu anime-style, which made me do a sanity check when I read it.However, for all of its excellence as a Call of Cthulhu game book, no one should mistake "Secrets of Japan" as anything like an authentic book on Japanese society and folklore. Although Dziesinski deeply mines the rich history of Japanese monster tales, he freely molds them to suit the game, something leaving little resembling the original beast other than the name. He also makes some mistakes in his Japanese translations, specifically in his section titles "Cultural Lexicon", where he attempts to show aspects of Japanese society using the language. This is no terrible error, however, as it doesn't affect game play in any way.

This is the most comprehensive Suppliment for Call of Cthulhu...especially for the Secrets of "" line they have. Thicker than the core book and is literally a better reference than my Japanese language books. The scenarios in the book are ok but don't take advantage of the source they draw from. The author takes various different angles to develope styles of play within the game and can expand from the basic Lovecraft style. You can even involve Delta Green type of flavor from this book. Even though it does not come straight out and say Delta Green. I think some players and GM's may be intimidated by conceptualizing a Secrets of Japan game but I found my players quickly picking up things during the game because of how much Japan oriented stuff we are exposed to in the media. The material is for the modern time and not for the 1920's as most of CoC is based in.It's very well put together but is a big read if you don't know too much about Japan. It's well worth the price and invaluable resource for any GM.

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